Start communicating using the means of 21 century
Immersive media such as virtual, augmented and mixed reality are quickly showing promise as a powerful marketing and sales tool.
These innovative technologies will play a major role in exploring, marketing and selling company's brands and products to wider audiences, crossing geographical borders. Far from being a niche tool for large multinational brands and also thanks to 5G network, the coming years will see the majority of companies harnessing AR, VR and MR in all kinds of bold and engaging ways.

With us, you can now be a part of this evolution.

Two immersive videos and a mobile app for one of the most iconic global beer brands, Budvar UK. Learn about the processes and ingredients that go into making this unique and world famous Czech lager. This tour takes you from the town square of České Budějovice, to the hop fields of Žatec through the Budvar brewery and down into cellars. These are where the Budvar brewers mature their beer for longer around 7 times longer than any other brewery. The tour is the closest thing to visiting the brewery without being there yourself!

  • Virtual reality
  • 360º video
  • Mobile app

Although we have great experience in the beer and spirits market with our design and labelling expertise, it was sometimes difficult to explain our ideas with the client, due to the distance between us. Undeterred, we solved the problem by developing a bespoke tool to have those conversations named LG:AR.

  • Augmented reality
  • 3D
  • Interactive

A brand new way of discovering the qualities of Lufthansa business class service. Explore the Boeing 747-8 in all its beauty, as well as its new business class seat. Just use the app and touch to see all its amazing functions in action. The app was created for Lufthansa Czech Republic to be used with a special promotional Magic Card.

  • 3D
  • Augmented reality
  • Interactive

AR concepts for a premium quality lager beer from Thailand. The concepts combined a trivia quiz about Singha; the golden lion symbol for Singha coming to life and dancing in Thai tradition; and plates of virtual mouth-watering food served in Thai tradition that appear in Augmented Reality and revolve around your Singha beer. When you click on the plate of food, the name of the dish and a list of the closest Thai restaurants appears.

  • Augmented Reality
  • 3D

This interactive mobile app’s purpose is to support a Kickstarter campaign for an upcoming game. The Claw Hunter is inspired by the games like Uncharted, Tomb Raider and The Dig, and is now being developed for PC, PS4 and Xbox. The app enables its users to go back 65 million years and find out what it would have been like to encounter the mighty dinosaurs.

  • 3D
  • Augmented reality
  • Animations
  • Interactive

Get ready for a one-of-a-kind event promoting Czech beer in the UK — Czech Beer Day. It’s organised by the Czech government, and happening this summer in London. To celebrate, we’re creating a state-of-art project combining virtual reality and video. This is in the making, so stay tuned for more examples.

  • Virtual reality
  • Video

To facilitate long-term relationships between our winery clients and their customers while increasing sales, we’ve developed our very own mobile app: Wita. With e-shop integration and a winery-specific visual appearance, it’s an innovative and ecological solution for simple wine assessment and effective wine tastings management. What’s more, it also acts as a tool for enabling winery brand promotion on social networks.

  • Interface design
  • AR and AR on mobiles

We created an AR app for Albatross Publishing House and their fantastic book of tales, Puffy of Fairytaleville. Puffy is the smartest, plushest toy of all. He lives in Fairytaleville, where his friend, Joe, comes to visit him. Together they experience many fun adventures — they can learn how to fly in a balloon, visit a fish called Megasardine, or travel to a fantastic ice-cream resort. Through this app, kids can experience the adventures together with Puffy and Joe.

  • 3D
  • Animations
  • Augmented reality
  • Interactive

Bioeconomics 2050 is a virtual reality visualisation of an environment based on materials and products made from renewable resources, to make the ideas more tangible. The app, available on iTunes and Google Play, has one goal: Supporting the Swedish forest sector to drive growth in the world’s bioeconomy.

  • 3D
  • Virtual reality
Want to see more?

If you would like to see 20 other examples, please request your password at info@vrcot.agency

Jan Blažek
Partner
+420 776 717 609
jan@vrcot.agency
Ondřej Vališ
Chief Technical Officer
+420 608 862 210
ondrej@vrcot.agency
Dušan Sviečka
Creative Director
+420 777 011 727
dusan@vrcot.agency
Tomáš Nedvěd
Project Lead
+420 602 957 530
tomas@vrcot.agency
VRCOT s.r.o.
Vysehradska 1349/2
12800 Prague 2